Operations Overview Photorealistic illustrative terrain · Blocks A–D · two opposite-direction beats per block
Scenario PP–04 · SYNTHETIC
⛰ Illustrative terrain ⌖ North sector Shared edge · Block A only
N ↑
Routes
Guard Allocation
Waypoints
Coverage
Vulnerabilities
Block A beat Block B beat Block C beat Block D beat Uncovered ≥ threshold
Operations snapshot SIM · 21:45 Active patrol beats 8 / 8
Waypoint check-ins recorded 0 / 8
Exposed outer-perimeter segments 2 require review
Simulate beat cycle Reset scenario
Beat cycle updates waypoint check-ins and reduces the simulated uncovered time on patrolled segments.
Coverage by block
Coverage changes when guards are reassigned or the patrol cycle runs.
Vulnerability Map · active layers Routes, guards, waypoints, coverage and vulnerability overlays are active.
Only outer-perimeter gaps at or above the scenario threshold are classed as vulnerable. Common edge patrol belongs to Block A only.
Beat plan by block Block A Alpha-1 ↻ · Alpha-2 ↺
Block B Bravo-1 ↻ · Bravo-2 ↺
Block C Charlie-1 ↻ · Charlie-2 ↺
Block D Delta-1 ↻ · Delta-2 ↺
A and B share an edge; only Block A’s guards are assigned to that edge.
Guard allocation edit to update map
Reset allocation
Each block starts with two guards on opposite-direction beats. Reassignments update guard markers, coverage and exposure status.
Waypoint check-in 0 / 8 checked in
Simulate next beat cycle
Hover or keyboard-focus a numbered map point to see its synthetic latitude and longitude. Coordinates are not live GPS.
Alerts & scenarios Vulnerability threshold 30 minAdvance simulation 15 min Patrol exposed sectors Reset alerts
A vulnerability appears when an outer-perimeter segment has no patrol coverage for at least the selected threshold.